README.md:
- Added a new limitation: Mentioning that certain components don't offer the ability to attach an action to them. Window.java: - Updated removeComponent() so that it updates the window after removal. anotherTest.java: - A little bit of extra testing =3
- Author
- Vngngdn
- Date
- July 17, 2016, 12:22 p.m.
- Hash
- 807d67f05369fda64ade9860e2e51368e71a6f7b
- Parent
- 2f8e61037413b00baea109ea8197b58d3758a9ff
- Modified files
- README.md
- Window.java
- anotherTest.java
README.md ¶
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====== |
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|
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JSugar is a tiny, stupid framework, in an attempt to hide away the tons of |
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useless cruft that you get from working with Java's Swing. |
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|
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Features |
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-------- |
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|
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Purely speaking, JSugar does not add anything new compared to when you're using |
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Swing. It does however, offer some considerable advantages over using Swing |
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directly: |
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|
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* Easy creation of windows, that offer a series of convenient methods like |
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createButton(), allowing for easy creation of small GUI programs. |
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* Built-in support for action triggering; Just say which method should be |
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triggered where, and you're done. |
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* Easy learning curve, compared to manually handling Swing. Create a new Window, |
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slap some components on it, add the methods it needs to call on trigger, and |
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done. |
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* Relies mainly on primitive types, like integer arrays, and classes that are |
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available in every recent OpenJDK version, like Strings. |
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* Completely [free software](https://www.gnu.org/philosophy/free-sw.html). |
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* Very lightweight. It's just a bunch of source files that you can directly link |
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to. Putting it in a seperate jar will cause more harm than good. |
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* Only RuntimeExceptions will be thrown, avoiding *exception infection* that |
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you'll get from using self-defined exceptions in Java. |
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* Documentation available through JavaDoc. I do my very best to provide clear |
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documentation, so you know how to use this without having to figure it out |
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yourself. |
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* Components you add are returned to the caller, so if you do need some more |
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advanced stuff, you can add it yourself. |
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|
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Limitations |
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----------- |
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|
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The convenience causes some limitations, but they're fairly minor, and if you're |
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using JSugar, it's very unlikely you'd be bothered by them anyway, but here they |
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are: |
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|
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* You can't add your own panels to the window, but you'll most likely just want |
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to add some components to the window itself. |
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* The panels default to double buffering (which you should do anyway) and the |
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flow layout. |
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* The window is automatically updated whenever a new component is added. When |
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using Swing 'natively', you could postpone updating, but why did you add a |
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component then in the first place? |
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* *Trigger methods* can only have 1 parameter, or none at all. That 1 parameter |
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must be of type java.awt.event.ActionEvent. This should be enough for >80% of |
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use cases, and if you really need more flexibility, you can add your own |
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action handlers manually. |
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* Pressing the X in the title bar of the window closes it. >95% of use cases do |
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this anyway. |
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* Some silly stuff like adding icons to buttons is not possible, you'll have to |
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do that yourself. Yet for most use cases, you might just do the sane thing and |
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add text. |
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|
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We're talking about components like labels. But then again, these kind of |
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components shouldn't get much triggers anyway. |
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Window.java ¶
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* Window.java - Module to create a new window with JSugar. |
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* Copyright © 2016 Maarten "Vngngdn" Vangeneugden |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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|
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/** |
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* Window class for the program. |
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* |
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* Window contains the necessary data and methods to present the user with what |
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* he's familiar with as being a "window". To make it functional, the developer |
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* can make use of a series of methods to add components to said window, remove |
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* components, and so on. |
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* Currently, Window also contains methods to show dialogs. This will be cleaned |
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* in the near future. |
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* @author Maarten Vangeneugden |
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*/ |
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import javax.swing.*; // FIXME: Maybe namespacing it to "javax.swing;" is a better idea. |
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import java.util.NoSuchElementException; |
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import java.lang.reflect.Method; |
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|
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class Window { |
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private JPanel panel; // The panel that contains all the components. |
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private JFrame frame; // The "window" being presented to the user. |
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|
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/** |
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* Constructor of Window. |
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* By creating a new Window instance, this constructor will automatically |
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* start the initialization of the GUI. After doing so, the caller can |
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* start adding components to the window as pleased. |
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* @param title The title to be shown in the window's title bar. |
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*/ |
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public Window() { |
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this.panel = new JPanel(); |
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// TODO: The current title is "Hello world!" but that will become caller |
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// defined soon. |
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JFrame frame = new JFrame("Hello world!"); |
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// Makes it so that if the user clicks the X in the titlebar, the window |
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// closes: |
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); |
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//frame.getContentPane().add(lblHelloWorld); // So you use a get() in order to set() data? #JavaWTF |
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frame.setContentPane(this.panel); // Connecting the component panel to the window. |
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// Makes the window fit to the necessary width and height, so it can show all "subcomponents". |
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frame.pack(); |
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frame.setVisible(true); // Makes the window visible to the user. |
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this.frame = frame; |
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} |
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|
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/** |
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* Resizes the window to fit all components. |
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* By calling this method, the window will evaluate the currently visible |
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* components, and resize itself so that all components become properly |
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* visible. |
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*/ |
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private void updateWindow() { |
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this.frame.pack(); |
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} |
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|
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/** |
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* A series of tests for method and class handling. |
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* When a caller presents certain methods with data concerning reflection, |
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* the Java classes you need to use for that are quite opaque, and don't |
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* offer much safety in any way. |
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* The solution therefore, is run some validation checks, but these take up |
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* a decent amount of space in terms of LoC. |
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* This method takes care of all that. Call this function whenever data |
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* needs to be validated. |
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* @param methodName The name of the method, as it is declared in object. |
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* @param object The class instance in where this method will be called. |
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* @return The method that could be derived from the supplied data, or null |
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* if that wasn't possible. |
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* @throws NullPointerException if either methodName or object are null |
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* pointers. |
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* @throws IllegalArgumentException if methodName is empty, or the method |
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* does not appear to be declared in the given object, or object is not a |
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* class. |
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*/ |
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// All unchecked typecasts are safe, and the use of raw types is taken care |
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// of. |
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@SuppressWarnings({"unchecked","rawtypes"}) |
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private Method handleReflectionData(String methodName, Object object) { |
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// Null pointer checking: |
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if (methodName == null || object == null) { |
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throw new NullPointerException("One or more of the given parameters are null pointers."); |
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} |
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|
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// XXX: Some might say the next line should be in an else{} block. But |
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// Scoping rules require that I'd then have to wrap the rest of the |
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// method in the same else to use it. |
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Class methodClass = object.getClass(); |
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if (methodName.equals("")) { |
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throw new IllegalArgumentException("The given methodName was empty."); |
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} |
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Method method; |
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try { // First: Look if there's a method without parameters. |
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method = methodClass.getMethod(methodName, null); |
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} |
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catch (NoSuchMethodException exception) { |
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try { |
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// It's possible that the method requires an event parameter, so |
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// check for that as well: |
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Class<?>[] parameters = {java.awt.event.ActionEvent.class}; |
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method = methodClass.getMethod(methodName, parameters); |
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} |
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catch (NoSuchMethodException e) { |
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throw new IllegalArgumentException("The given method does not appear in the given class. Be aware that the given method mustn't have any parameters, or only 1 parameter, which has to be of type java.awt.event.ActionEvent."); |
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} |
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} |
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// At this stage, the given data has been validated, and we've been able |
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// to retrieve the method itself. |
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return method; |
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} |
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|
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/** |
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* Creates a button in the GUI for interaction. |
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* This function offers a convenient way to create a button, that can be |
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* directly interacted with by the user. After creation, the button itself |
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* is returned to the caller, if he wishes to do something else with it. |
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* @param text The text that will be displayed in the button. |
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* @param action The action that will be returned to the action listener. |
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* @param methodName The name of the method that will be called when an |
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* action is triggered. |
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* @param objectInstance The object instance that contains the given method. |
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* This may only be a null pointer if triggerMethod is not an instance |
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* method. |
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* performed. This method may accept an ActionEvent parameter as its only |
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* parameter, or no parameters at all. |
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* @throws NullPointerException if triggerMethod is a null pointer, or |
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* the empty String was given. |
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* @throws IllegalArgumentException if triggerMethod has more than 1 |
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* parameter, or the 1 required parameter is not of type ActionEvent. |
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* @return The button that was created. |
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* @see java.awt.event.ActionEvent |
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* @see java.lang.reflect.Method.invoke() |
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*/ |
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public JButton createButton(String text, String action, String methodName, Object triggerObject) { |
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Method triggerMethod = this.handleReflectionData(methodName, triggerObject); |
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|
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// For starters, we first assert that the given parameters are valid: |
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if (text == null) { |
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text = ""; |
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} |
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if (action == null) { |
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action = ""; |
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} |
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|
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// When the method gets here, everything's been validated correctly. |
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JButton button = new JButton(text); |
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button.setActionCommand(action); |
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button.addActionListener( |
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new java.awt.event.ActionListener() { |
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public void actionPerformed(java.awt.event.ActionEvent event) { |
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try { |
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triggerMethod.setAccessible(true); |
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if (triggerMethod.getParameterTypes().length == 0) { |
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// FIXME: Next line throws a warning? |
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triggerMethod.invoke(triggerObject, null); |
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} |
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else { |
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triggerMethod.invoke(triggerObject, new Object[]{event}); |
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} |
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} |
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catch (Exception useless) { |
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/* |
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* XXX: Some info on why I don't just throw said |
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* Exception to the caller: |
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* Java has this awful language constraint, which |
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* forces every damn exception that isn't a subclass |
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* of RuntimeException, to be declared in the method |
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* declaration. This tends to infect all underlying |
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* methods as well, and all that for reasons I can't |
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* comprehend. In order to keep JSugar a simple and |
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* clean library, I'll rather just handle it here, |
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* and throw a RuntimeException with appropriate |
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* details. |
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*/ |
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throw new IllegalArgumentException("triggerMethod is not accessible from this context."); |
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} |
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} |
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}); |
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this.panel.add(button); |
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this.frame.pack(); |
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return button; |
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} |
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|
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/** |
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* Ask the user for input through a dialog box. |
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* This method presents the user with an input field, that can accept |
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* textual input. The method will return the given input after the user's |
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* clicked a button to send. |
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* @param text The text/question to be asked to the user. |
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* @return A String, equal to what the user entered. |
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* @throws NullPointerException if text is a null pointer. |
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*/ |
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public String inputDialog(String text) { |
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if (text == null) { |
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throw new NullPointerException("The given text/question was a null pointer."); |
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} |
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return JOptionPane.showInputDialog(text); |
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} |
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|
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/** |
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* Give the user a dialog box. |
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* This method can be used to provide a simple dialog to the user. |
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* This will show the user the given question, after which a boolean value |
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* is returned, holding the choice. |
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* @param text The text/question to be asked to the user. |
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* @return True if the user confirms, False if he denies. |
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* @throws NullPointerException if text is a null pointer. |
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*/ |
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public boolean confirmDialog(String text) { |
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if (text == null) { |
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throw new NullPointerException("The given text/question was a null pointer."); |
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} |
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final int ACCEPTED = 0; |
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final int DENIED = 1; |
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int result = this.choiceDialog(text, new String[]{"Confirm", "Deny"}); |
229 |
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if (result == ACCEPTED) { |
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return true; |
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} |
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else { |
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return false; |
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} |
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} |
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|
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/** |
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* Give the user a choice dialog box. |
239 |
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* This method gives the user a simple dialog with predefined choices. |
240 |
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* These choices are to be provided by the caller in a simple array. |
241 |
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* Tip: This method works extremely well with arbitrary created choices. |
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* That is: if the outcome of the dialog is trivial (e.g. Only 1 choice), |
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* then that value is immediately returned. |
244 |
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* @param text The text/question to be asked to the user. |
245 |
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* @param choices An array of Strings, containing the choices the user can |
246 |
246 |
* pick. |
247 |
247 |
* @return The index value of the picked choice, or -1 if no choices were |
248 |
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* given. |
249 |
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* @throws NullPointerException if text is a null pointer. |
250 |
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*/ |
251 |
251 |
public int choiceDialog(String text, String[] choices) { |
252 |
252 |
if (text == null) { |
253 |
253 |
throw new NullPointerException("The given text/question was a null pointer."); |
254 |
254 |
} |
255 |
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// First: handling the trivial cases: |
256 |
256 |
if (choices.length == 0) { |
257 |
257 |
return -1; |
258 |
258 |
} |
259 |
259 |
else if (choices.length == 1) { |
260 |
260 |
return 0; |
261 |
261 |
} |
262 |
262 |
int answer = JOptionPane.CLOSED_OPTION; |
263 |
263 |
// The dialog needs to be shown again until the user has made a possible |
264 |
264 |
// choice, i.e. Chickening out using the close button is not possible |
265 |
265 |
// (Because that returns CLOSED_OPTION). |
266 |
266 |
while (answer == JOptionPane.CLOSED_OPTION) { |
267 |
267 |
JOptionPane.showOptionDialog( |
268 |
268 |
null, // The parent component. May become the panel? |
269 |
269 |
text, // The text/question to describe the goal |
270 |
270 |
"Dialog", // The text in the title bar |
271 |
271 |
JOptionPane.DEFAULT_OPTION, // The kind of available options |
272 |
272 |
JOptionPane.QUESTION_MESSAGE, // The type of message |
273 |
273 |
null, // The icon to show |
274 |
274 |
choices, // The possible choices |
275 |
275 |
choices[0] // The standard choice |
276 |
276 |
); |
277 |
277 |
} |
278 |
278 |
return answer; |
279 |
279 |
} |
280 |
280 |
|
281 |
281 |
|
282 |
282 |
/** |
283 |
283 |
* Creates a label in the GUI for interaction. |
284 |
284 |
* This function offers a convenient way to create a label, that can be |
285 |
285 |
* directly interacted with by the user. After creation, the label itself |
286 |
286 |
* is returned to the caller, if he wishes to do something else with it. |
287 |
287 |
* @param text The text that will be displayed in the label. |
288 |
288 |
* @return The label that was created. |
289 |
289 |
*/ |
290 |
290 |
public JLabel createLabel(String text) { |
291 |
291 |
JLabel label = new JLabel(text); |
292 |
292 |
this.panel.add(label); |
293 |
293 |
return label; |
294 |
294 |
} |
295 |
295 |
|
296 |
296 |
/** |
297 |
297 |
* Removes the given component from the GUI. |
298 |
298 |
* This method allows its caller to remove a component from the GUI. |
299 |
299 |
* @param component The component to be removed. |
300 |
300 |
* @throws NoSuchElementException if the given component does not exist in |
301 |
301 |
* the GUI. |
302 |
302 |
* @throws NullPointerException if the given component is a null pointer. |
303 |
303 |
*/ |
304 |
304 |
public void removeComponent(JComponent component) { |
305 |
305 |
int originalSize = this.panel.getComponentCount(); |
306 |
306 |
this.panel.remove(component); |
307 |
307 |
int newSize = this.panel.getComponentCount(); |
308 |
308 |
if (originalSize != newSize+1) { |
309 |
309 |
throw new NoSuchElementException("The given component does not exist in the GUI."); |
310 |
310 |
} |
311 |
311 |
} |
+ |
312 |
} |
312 |
313 |
} |
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anotherTest.java ¶
6 additions and 0 deletions.
View changes Hide changes
1 |
1 |
import java.lang.reflect.Method; |
2 |
2 |
public class anotherTest { |
3 |
3 |
public anotherTest() { |
4 |
4 |
Window window = new Window(); |
5 |
5 |
JButton button = new JButton(); // Yeah, have to initialize that, because Java. |
6 |
6 |
button = window.createButton("Knopje!!", "???", "printSomething", this); |
7 |
7 |
try { |
8 |
8 |
Thread.sleep(1000); |
9 |
9 |
} catch (InterruptedException e){ |
10 |
10 |
e.printStackTrace(); |
11 |
11 |
} |
12 |
12 |
button.setText("LOL"); |
13 |
13 |
System.out.println("Done."); |
14 |
14 |
|
15 |
15 |
System.out.println("Okay, that worked..."); |
16 |
16 |
} |
+ |
17 |
Thread.sleep(1000); |
+ |
18 |
} catch (InterruptedException e){ |
+ |
19 |
e.printStackTrace(); |
+ |
20 |
} |
+ |
21 |
window.removeComponent(button); |
+ |
22 |
} |
17 |
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|
18 |
24 |
public void printSomething() { |
19 |
25 |
System.out.println("Okay, I can print stuff."); |
20 |
26 |
} |
21 |
27 |
} |
22 |
28 |