README.md:
- Only added '/libre' after the 'free' in 'free software'. Window.java: - Added the ability to create JSpinner components.
- Author
- Vngngdn
- Date
- Aug. 10, 2016, 6:03 p.m.
- Hash
- 58a44db6025ff84c6a3a4d23ea0fbc8894143f80
- Parent
- 333bf5782441615fdb5a95187aa4705ff2e4f1dc
- Modified files
- README.md
- Window.java
README.md ¶
1 addition and 1 deletion.
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====== |
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|
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JSugar is a tiny, stupid framework, in an attempt to hide away the tons of |
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useless cruft that you get from working with Java's Swing. |
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|
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Features |
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-------- |
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|
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Purely speaking, JSugar does not add anything new compared to when you're using |
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Swing. It does however, offer some considerable advantages over using Swing |
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directly: |
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|
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* Easy creation of windows, that offer a series of convenient methods like |
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createButton(), allowing for easy creation of small GUI programs. |
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* Built-in support for action triggering; Just say which method should be |
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triggered where, and you're done. |
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* Easy learning curve, compared to manually handling Swing. Create a new Window, |
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slap some components on it, add the methods it needs to call on trigger, and |
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done. |
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* Relies mainly on primitive types, like integer arrays, and classes that are |
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available in every recent OpenJDK version, like Strings. |
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* Completely [free software](https://www.gnu.org/philosophy/free-sw.html). |
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- | * Very lightweight. It's just a bunch of source files that you can directly link |
+ |
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* Very lightweight. It's just a bunch of source files that you can directly link |
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to. Putting it in a seperate jar will cause more harm than good. |
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* Only RuntimeExceptions will be thrown, avoiding *exception infection* that |
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you'll get from using self-defined exceptions in Java. |
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* Documentation available through JavaDoc. I do my very best to provide clear |
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documentation, so you know how to use this without having to figure it out |
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yourself. |
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* Components you add are returned to the caller, so if you do need some more |
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advanced stuff, you can add it yourself. |
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|
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Some other stuff that's inherint to Swing itself, might be fixed in a future |
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version, but some might not (Don't expect JSugar to become a thread-safe Swing |
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framework, Swing will stay Swing). I reserve the right to be lazy. |
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|
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Limitations |
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----------- |
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|
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The convenience causes some limitations, but they're fairly minor, and if you're |
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using JSugar, it's very unlikely you'd be bothered by them anyway, but here they |
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are: |
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|
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* You can't add your own panels to the window, but you'll most likely just want |
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to add some components to the window itself. |
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* The panels default to double buffering (which you should do anyway) and the |
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flow layout. |
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* The window is automatically updated whenever a new component is added. When |
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using Swing 'natively', you could postpone updating, but why did you add a |
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component then in the first place? |
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* *Trigger methods* can only have 1 parameter, or none at all. That 1 parameter |
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must be of type java.awt.event.ActionEvent. This should be enough for >80% of |
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use cases, and if you really need more flexibility, you can add your own |
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action handlers manually. |
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* Pressing the X in the title bar of the window closes it. >95% of use cases do |
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this anyway. |
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* Some silly stuff like adding icons to buttons, checkboxes, ... is not |
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possible. You'll have to do that yourself. Yet for most use cases,you might |
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just do the sane thing and add text. |
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* Certain components don't offer the ability to attach a trigger action to them. |
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We're talking about components like labels. But then again, these kind of |
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components shouldn't get much triggers anyway. |
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* Some components have deliberately been left out, because they don't offer many |
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information/interaction for the user. An example for this, is the |
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JProgressBar. Although in some rare cases it's a very useful thing, but it's |
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mainly eye candy, and you may just show the data in a JLabel anyway. |
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However, if I feel like doing so, and the rest of the library is stable, I may |
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add such components. |
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Window.java ¶
104 additions and 1 deletion.
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* Window.java - Module to create a new window with JSugar. |
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* Copyright © 2016 Maarten "Vngngdn" Vangeneugden |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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|
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/* |
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* TODO list: |
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* - JList |
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* - JSlider |
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* - JTable (And a JScrollBar to accompany it) |
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* - JComboBox |
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* - JFileChooser (?) |
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* - JSpinner (Number scoller input widget) |
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- | * DONE list: |
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* - JLabel |
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* - JText |
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* - JButton |
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* - JDialogBoxes (you know, everything dialog related) |
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* - JCheckbox |
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* - JRadioButton (properly grouping them has been taken care of as well) |
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*/ |
+ |
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*/ |
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|
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/** |
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* Window class for the program. |
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* |
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* Window contains the necessary data and methods to present the user with what |
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* he's familiar with as being a "window". To make it functional, the developer |
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* can make use of a series of methods to add components to said window, remove |
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* components, and so on. |
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* Currently, Window also contains methods to show dialogs. This will be cleaned |
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* in the near future. |
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* @author Maarten Vangeneugden |
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*/ |
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import javax.swing.*; // FIXME: Maybe namespacing it to "javax.swing;" is a better idea. |
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import java.util.NoSuchElementException; |
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import java.lang.reflect.Method; |
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|
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class Window { |
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private JPanel panel; // The panel that contains all the components. |
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private JFrame frame; // The "window" being presented to the user. |
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|
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/** |
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* Constructor of Window. |
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* By creating a new Window instance, this constructor will automatically |
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* start the initialization of the GUI. After doing so, the caller can |
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* start adding components to the window as pleased. |
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* @param title The title to be shown in the window's title bar. |
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*/ |
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public Window() { |
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this.panel = new JPanel(); |
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// TODO: The current title is "Hello world!" but that will become caller |
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// defined soon. |
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JFrame frame = new JFrame("Hello world!"); |
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// Makes it so that if the user clicks the X in the titlebar, the window |
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// closes: |
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); |
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//frame.getContentPane().add(lblHelloWorld); // So you use a get() in order to set() data? #JavaWTF |
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frame.setContentPane(this.panel); // Connecting the component panel to the window. |
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// Makes the window fit to the necessary width and height, so it can show all "subcomponents". |
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frame.pack(); |
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frame.setVisible(true); // Makes the window visible to the user. |
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this.frame = frame; |
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} |
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|
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/** |
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* Resizes the window to fit all components. |
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* By calling this method, the window will evaluate the currently visible |
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* components, and resize itself so that all components become properly |
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* visible. |
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*/ |
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private void updateWindow() { |
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this.frame.pack(); |
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} |
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|
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/** |
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* A series of tests for method and class handling. |
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* When a caller presents certain methods with data concerning reflection, |
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* the Java classes you need to use for that are quite opaque, and don't |
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* offer much safety in any way. |
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* The solution therefore, is run some validation checks, but these take up |
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* a decent amount of space in terms of LoC. |
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* This method takes care of all that. Call this function whenever data |
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* needs to be validated. |
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* @param methodName The name of the method, as it is declared in object. |
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* @param object The class instance in where this method will be called. |
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* @return The method that could be derived from the supplied data, or null |
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* if that wasn't possible. |
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* @throws NullPointerException if either methodName or object are null |
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* pointers. |
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* @throws IllegalArgumentException if methodName is empty, or the method |
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* does not appear to be declared in the given object, or object is not a |
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* class. |
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*/ |
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// All unchecked typecasts are safe, and the use of raw types is taken care |
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// of. |
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@SuppressWarnings({"unchecked","rawtypes"}) |
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private Method handleReflectionData(String methodName, Object object) { |
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// Null pointer checking: |
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if (methodName == null || object == null) { |
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throw new NullPointerException("One or more of the given parameters are null pointers."); |
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} |
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|
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// XXX: Some might say the next line should be in an else{} block. But |
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// Scoping rules require that I'd then have to wrap the rest of the |
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// method in the same else to use it. |
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Class methodClass = object.getClass(); |
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if (methodName.equals("")) { |
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throw new IllegalArgumentException("The given methodName was empty."); |
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} |
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Method method; |
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try { // First: Look if there's a method without parameters. |
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method = methodClass.getMethod(methodName, null); |
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} |
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catch (NoSuchMethodException exception) { |
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try { |
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// It's possible that the method requires an event parameter, so |
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// check for that as well: |
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Class<?>[] parameters = {java.awt.event.ActionEvent.class}; |
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method = methodClass.getMethod(methodName, parameters); |
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} |
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catch (NoSuchMethodException e) { |
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throw new IllegalArgumentException("The given method does not appear in the given class. Be aware that the given method mustn't have any parameters, or only 1 parameter, which has to be of type java.awt.event.ActionEvent."); |
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} |
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} |
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// At this stage, the given data has been validated, and we've been able |
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// to retrieve the method itself. |
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return method; |
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} |
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|
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/** |
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* Creates a button in the GUI for interaction. |
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* This function offers a convenient way to create a button, that can be |
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* directly interacted with by the user. After creation, the button itself |
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* is returned to the caller, if he wishes to do something else with it. |
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* @param text The text that will be displayed in the button. |
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* @param action The action that will be returned to the action listener. |
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* @param methodName The name of the method that will be called when an |
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* action is triggered. |
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* @param objectInstance The object instance that contains the given method. |
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* This may only be a null pointer if triggerMethod is not an instance |
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* method. |
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* performed. This method may accept an ActionEvent parameter as its only |
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* parameter, or no parameters at all. |
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* @throws NullPointerException if triggerMethod is a null pointer, or |
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* the empty String was given. |
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* @throws IllegalArgumentException if triggerMethod has more than 1 |
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* parameter, or the 1 required parameter is not of type ActionEvent. |
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* @return The button that was created. |
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* @see java.awt.event.ActionEvent |
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* @see java.lang.reflect.Method.invoke() |
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*/ |
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public JButton createButton(String text, String action, String methodName, Object triggerObject) { |
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Method triggerMethod = this.handleReflectionData(methodName, triggerObject); |
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|
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// For starters, we first assert that the given parameters are valid: |
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if (text == null) { |
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text = ""; |
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} |
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if (action == null) { |
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action = ""; |
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} |
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|
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// When the method gets here, everything's been validated correctly. |
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JButton button = new JButton(text); |
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button.setActionCommand(action); |
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button.addActionListener( |
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new java.awt.event.ActionListener() { |
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public void actionPerformed(java.awt.event.ActionEvent event) { |
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try { |
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triggerMethod.setAccessible(true); |
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if (triggerMethod.getParameterTypes().length == 0) { |
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// FIXME: Next line throws a warning? |
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triggerMethod.invoke(triggerObject, null); |
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} |
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else { |
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triggerMethod.invoke(triggerObject, new Object[]{event}); |
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} |
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} |
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catch (Exception useless) { |
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/* |
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* XXX: Some info on why I don't just throw said |
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* Exception to the caller: |
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* Java has this awful language constraint, which |
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* forces every damn exception that isn't a subclass |
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* of RuntimeException, to be declared in the method |
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* declaration. This tends to infect all underlying |
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* methods as well, and all that for reasons I can't |
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* comprehend. In order to keep JSugar a simple and |
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* clean library, I'll rather just handle it here, |
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* and throw a RuntimeException with appropriate |
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* details. |
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*/ |
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throw new IllegalArgumentException("triggerMethod is not accessible from this context."); |
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} |
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} |
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}); |
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this.addComponent(button); |
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return button; |
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} |
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|
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/** |
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* Ask the user for input through a dialog box. |
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* This method presents the user with an input field, that can accept |
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* textual input. The method will return the given input after the user's |
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* clicked a button to send. |
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* @param text The text/question to be asked to the user. |
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* @return A String, equal to what the user entered. |
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* @throws NullPointerException if text is a null pointer. |
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*/ |
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public String inputDialog(String text) { |
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if (text == null) { |
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throw new NullPointerException("The given text/question was a null pointer."); |
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} |
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return JOptionPane.showInputDialog(text); |
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} |
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|
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/** |
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* Give the user a dialog box. |
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* This method can be used to provide a simple dialog to the user. |
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* This will show the user the given question, after which a boolean value |
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* is returned, holding the choice. |
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* @param text The text/question to be asked to the user. |
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* @return True if the user confirms, False if he denies. |
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* @throws NullPointerException if text is a null pointer. |
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*/ |
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public boolean confirmDialog(String text) { |
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if (text == null) { |
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throw new NullPointerException("The given text/question was a null pointer."); |
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} |
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final int ACCEPTED = 0; |
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//final int DENIED = 1; // Not used in the current context. |
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int result = this.choiceDialog(text, new String[]{"Confirm", "Deny"}); |
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if (result == ACCEPTED) { |
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return true; |
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} |
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else { |
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return false; |
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} |
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} |
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|
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/** |
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* Give the user a choice dialog box. |
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* This method gives the user a simple dialog with predefined choices. |
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* These choices are to be provided by the caller in a simple array. |
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* |
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* Tip: This method works extremely well with arbitrary created choices. |
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* That is: if the outcome of the dialog is trivial (e.g. Only 1 choice), |
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* then that value is immediately returned. |
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* @param text The text/question to be asked to the user. |
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* @param choices An array of Strings, containing the choices the user can |
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* pick. |
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* @return The index value of the picked choice, or -1 if no choices were |
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* given. |
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* @throws NullPointerException if text is a null pointer. |
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*/ |
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public int choiceDialog(String text, String[] choices) { |
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if (text == null) { |
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throw new NullPointerException("The given text/question was a null pointer."); |
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} |
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// First: handling the trivial cases: |
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if (choices.length == 0) { |
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return -1; |
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} |
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else if (choices.length == 1) { |
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return 0; |
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} |
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int answer = JOptionPane.CLOSED_OPTION; |
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// The dialog needs to be shown again until the user has made a possible |
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// choice, i.e. Chickening out using the close button is not possible |
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// (Because that returns CLOSED_OPTION). |
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while (answer == JOptionPane.CLOSED_OPTION) { |
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JOptionPane.showOptionDialog( |
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null, // The parent component. May become the panel? |
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text, // The text/question to describe the goal |
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"Dialog", // The text in the title bar |
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JOptionPane.DEFAULT_OPTION, // The kind of available options |
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JOptionPane.QUESTION_MESSAGE, // The type of message |
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null, // The icon to show |
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choices, // The possible choices |
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choices[0] // The standard choice |
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); |
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} |
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return answer; |
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} |
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|
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|
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/** |
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* Creates a label in the GUI for interaction. |
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* This function offers a convenient way to create a label, that can be |
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* directly interacted with by the user. After creation, the label itself |
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* is returned to the caller, if he wishes to do something else with it. |
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* @param text The text that will be displayed in the label. |
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* @return The label that was created. |
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*/ |
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public JLabel createLabel(String text) { |
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JLabel label = new JLabel(text); |
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this.addComponent(label); |
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return label; |
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} |
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|
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/** |
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* Adds a checkbox to the window. |
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* By providing a String, you can use this method to easily |
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* create a checkbox, and add it to the window. |
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*/ |
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public JCheckBox createCheckbox(String text) { |
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JCheckBox checkbox = new JCheckBox(text); |
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this.addComponent(checkbox); |
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return checkbox; |
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} |
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|
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/** |
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* Adds radio buttons to the window. |
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* Given a list of Strings, this method will create the same amount of radio |
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* buttons. |
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328 |
* |
329 |
329 |
* The radio buttons will silently be grouped in a ButtonGroup object, |
330 |
330 |
* making them automatically disable each other, so only 1 radio button can |
331 |
331 |
* be enabled. This ButtonGroup is immutable. |
332 |
332 |
* |
333 |
333 |
* If you need a mutable ButtonGroup, create your own, and use the {@link |
334 |
334 |
* #addComponent()} method to add the radio buttons manually. |
335 |
335 |
* @param text An array of Strings. The length of the array will determine |
336 |
336 |
* the amount of radio buttons that will be created. |
337 |
337 |
* @return An array of radio buttons, in the same order as text. |
338 |
338 |
*/ |
339 |
339 |
public JRadioButton[] createRadioButtons(String text[]) { |
340 |
340 |
JRadioButton[] radioButtons = new JRadioButton[text.length]; |
341 |
341 |
ButtonGroup buttonGroup = new ButtonGroup(); |
342 |
342 |
for (int i=0; i<radioButtons.length; i++) { |
343 |
343 |
radioButtons[i].setText(text[i]); |
344 |
344 |
buttonGroup.add(radioButtons[i]); |
345 |
345 |
this.addComponent(radioButtons[i]); |
346 |
346 |
} |
347 |
347 |
|
348 |
348 |
assert radioButtons.length == buttonGroup.getButtonCount() : "The amount of radio buttons ("+ radioButtons.length +") differs from the amount of buttons in buttonGroup ("+ buttonGroup.getButtonCount() +")."; |
349 |
349 |
return radioButtons; |
350 |
350 |
} |
351 |
351 |
|
352 |
352 |
/** |
+ |
353 |
* Adds a number spinner component to the GUI. |
+ |
354 |
* This method allows the caller to create a so-called "spinner component" |
+ |
355 |
* to the window. This spinner is an input box, in which only integers can |
+ |
356 |
* be put. |
+ |
357 |
* |
+ |
358 |
* The caller can set a range, a start value, and a step size. |
+ |
359 |
* |
+ |
360 |
* The spinner created with this method may modify itself based on the |
+ |
361 |
* parameters. |
+ |
362 |
* For example: If the minimum and maximum value are equal, the spinner will |
+ |
363 |
* be disabled. |
+ |
364 |
* |
+ |
365 |
* @param minimum The minimum value that can be selected. |
+ |
366 |
* @param maximum The maximum value that can be selected. |
+ |
367 |
* @param start The value that will initially be shown in the component. |
+ |
368 |
* @param stepSize The step size when the user increases/decreases the |
+ |
369 |
* value. |
+ |
370 |
* @throws IllegalArgumentException if minimum is larger than maximum, |
+ |
371 |
* start is not in the range of the selectable values, or stepsize is not a |
+ |
372 |
* natural number. |
+ |
373 |
* @return The JSpinner that was added to the window. |
+ |
374 |
*/ |
+ |
375 |
public JSpinner createSpinner(int minimum, int maximum, int start, int stepSize) { |
+ |
376 |
// As usual, we begin with checking the contract: |
+ |
377 |
if(minimum > maximum) { |
+ |
378 |
throw new IllegalArgumentException("The minimum value ("+ minimum +") was larger than the maximum value ("+ maximum +")"); |
+ |
379 |
} |
+ |
380 |
// The "start ∉ [minimum, maximum]" is done by the SpinnerNumberModel |
+ |
381 |
// constructor, which will be constructed later. |
+ |
382 |
if(stepSize <= 0) { // stepSize ∉ ℕ¹ (In Belgium: ℕ₀) |
+ |
383 |
throw new IllegalArgumentException("The stepSize ("+ stepSize +") is not a natural number (excluding 0)."); |
+ |
384 |
} |
+ |
385 |
// If the contract is valid, we can begin: |
+ |
386 |
/* |
+ |
387 |
* I'd like to interject here, because this is a nice example of why |
+ |
388 |
* JSugar was a good idea: |
+ |
389 |
* If you want a spinner, you'll typically want an integer spinner. But |
+ |
390 |
* in Swing, when you create a JSpinner, it creates a JSpinner, with a |
+ |
391 |
* predefined 'SpinnerNumberModel' attached to it. |
+ |
392 |
* It's this model you then have to extract from the created spinner, on |
+ |
393 |
* which you need to apply the configuration. |
+ |
394 |
* What you actually have to do, is create a SpinnerNumberModel |
+ |
395 |
* yourself, put your settings on that, and then, create a JSpinner to |
+ |
396 |
* which you give that SpinnerNumberModel. |
+ |
397 |
* In essence: The entire Java framework is shit. |
+ |
398 |
*/ |
+ |
399 |
SpinnerNumberModel spinnerSettings = new SpinnerNumberModel( |
+ |
400 |
start, |
+ |
401 |
minimum, |
+ |
402 |
maximum, |
+ |
403 |
stepSize |
+ |
404 |
); |
+ |
405 |
JSpinner spinner = new JSpinner(spinnerSettings); |
+ |
406 |
if(minimum == maximum) { // Trivial value is set already, --> disable. |
+ |
407 |
spinner.setEnabled(false); |
+ |
408 |
} |
+ |
409 |
this.addComponent(spinner); |
+ |
410 |
return spinner; |
+ |
411 |
} |
+ |
412 |
|
+ |
413 |
/** |
+ |
414 |
* Adds a number spinner component to the GUI. |
+ |
415 |
* This method allows the caller to create a so-called "spinner component" |
+ |
416 |
* to the window. This spinner is an input box, in which only integers can |
+ |
417 |
* be put. |
+ |
418 |
* |
+ |
419 |
* Tip: This method is a convenience method, and works extremely well with |
+ |
420 |
* arbitrary data. |
+ |
421 |
* For example: The start value is automatically set to the minimal possible |
+ |
422 |
* value, and the step size defaults to 1. |
+ |
423 |
* If the minimum and maximum are equal, the component will be disabled, and |
+ |
424 |
* thus, be locked on the only (trivially) possible value. |
+ |
425 |
* If minimum is larger than maximum, the method will notify you of this, |
+ |
426 |
* but also swap the values. So you can rest assured that the spinner will |
+ |
427 |
* handle errors, but also, inform you about it. |
+ |
428 |
* @param minimum The minimum value that can be selected. |
+ |
429 |
* @param maximum The maximum value that can be selected. |
+ |
430 |
* @return The JSpinner component that was added to the window. |
+ |
431 |
*/ |
+ |
432 |
public JSpinner createSpinner(int minimum, int maximum) { |
+ |
433 |
// The disabling of equal values is done in the full createSpinner(), so |
+ |
434 |
// this is merely switching values if they need to be swapped. |
+ |
435 |
if(minimum > maximum) { |
+ |
436 |
System.err.println("minimum ("+ minimum +") was larger than maximum ("+ maximum +")."); |
+ |
437 |
// FIXME: Consider whether it's appropriate to print a stacktrace |
+ |
438 |
// here, which may be convenient for debugging. |
+ |
439 |
|
+ |
440 |
// XXX: I know you don't need the help variable when swapping |
+ |
441 |
// integers, because you can also do basic arithmetics. Change it if |
+ |
442 |
// it causes too much eye burn for you. |
+ |
443 |
int swapValue = minimum; |
+ |
444 |
minimum = maximum; |
+ |
445 |
maximum = swapValue; |
+ |
446 |
} |
+ |
447 |
|
+ |
448 |
// Yeah, these 2 variables make you cringe huh, performance addicts? |
+ |
449 |
// Drown me in the tears of your useless performance-related opinions. |
+ |
450 |
int startValue = minimum; |
+ |
451 |
int stepSize = 1; |
+ |
452 |
return this.createSpinner(minimum, maximum, startValue, stepSize); |
+ |
453 |
} |
+ |
454 |
|
+ |
455 |
/** |
353 |
456 |
* Adds the given component to the GUI. |
354 |
457 |
* This method allows its caller to give a pre-made component, so that it |
355 |
458 |
* can be added to the GUI. Even though its main use is for the Window class |
356 |
459 |
* itself, the user of JSugar can also use it to create components himself, |
357 |
460 |
* and then add them. As such, this method doesn't provide parameters for |
358 |
461 |
* reflection/action triggering purposes. |
359 |
462 |
* @param component The component to be added to the window. |
360 |
463 |
* @throws NullPointerException if the given component is a null pointer. |
361 |
464 |
*/ |
362 |
465 |
public void addComponent(JComponent component) { |
363 |
466 |
int originalSize = this.panel.getComponentCount(); |
364 |
467 |
this.panel.add(component); // Throws the exception if null. |
365 |
468 |
this.updateWindow(); |
366 |
469 |
|
367 |
470 |
assert originalSize == this.panel.getComponentCount()-1 : "A component was supposed to be added to the window, but the total amount of components was unchanged after the addition."; |
368 |
471 |
} |
369 |
472 |
|
370 |
473 |
/** |
371 |
474 |
* Removes the given component from the GUI. |
372 |
475 |
* This method allows its caller to remove a component from the GUI. |
373 |
476 |
* @param component The component to be removed. |
374 |
477 |
* @throws NoSuchElementException if the given component does not exist in |
375 |
478 |
* the GUI. |
376 |
479 |
* @throws NullPointerException if the given component is a null pointer. |
377 |
480 |
*/ |
378 |
481 |
public void removeComponent(JComponent component) { |
379 |
482 |
int originalSize = this.panel.getComponentCount(); |
380 |
483 |
this.panel.remove(component); |
381 |
484 |
int newSize = this.panel.getComponentCount(); |
382 |
485 |
if (originalSize != newSize+1) { |
383 |
486 |
throw new NoSuchElementException("The given component does not exist in the GUI."); |
384 |
487 |
} |
385 |
488 |
this.updateWindow(); |
386 |
489 |
} |
387 |
490 |
} |
388 |
491 |