Window.java: Added an addComponent() method, so that a user can add components himself, but also an easy way to add components made by Window itself, as it automatically updates the GUI.
- Author
- Vngngdn
- Date
- July 17, 2016, 12:32 p.m.
- Hash
- 44274335ba7708f829b41feed4164af7077170dd
- Parent
- 807d67f05369fda64ade9860e2e51368e71a6f7b
- Modified file
- Window.java
Window.java ¶
17 additions and 3 deletions.
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* Window.java - Module to create a new window with JSugar. |
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* Copyright © 2016 Maarten "Vngngdn" Vangeneugden |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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|
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/** |
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* Window class for the program. |
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* |
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* Window contains the necessary data and methods to present the user with what |
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* he's familiar with as being a "window". To make it functional, the developer |
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* can make use of a series of methods to add components to said window, remove |
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* components, and so on. |
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* Currently, Window also contains methods to show dialogs. This will be cleaned |
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* in the near future. |
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* @author Maarten Vangeneugden |
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*/ |
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import javax.swing.*; // FIXME: Maybe namespacing it to "javax.swing;" is a better idea. |
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import java.util.NoSuchElementException; |
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import java.lang.reflect.Method; |
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|
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class Window { |
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private JPanel panel; // The panel that contains all the components. |
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private JFrame frame; // The "window" being presented to the user. |
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|
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/** |
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* Constructor of Window. |
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* By creating a new Window instance, this constructor will automatically |
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* start the initialization of the GUI. After doing so, the caller can |
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* start adding components to the window as pleased. |
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* @param title The title to be shown in the window's title bar. |
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*/ |
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public Window() { |
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this.panel = new JPanel(); |
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// TODO: The current title is "Hello world!" but that will become caller |
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// defined soon. |
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JFrame frame = new JFrame("Hello world!"); |
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// Makes it so that if the user clicks the X in the titlebar, the window |
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// closes: |
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); |
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//frame.getContentPane().add(lblHelloWorld); // So you use a get() in order to set() data? #JavaWTF |
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frame.setContentPane(this.panel); // Connecting the component panel to the window. |
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// Makes the window fit to the necessary width and height, so it can show all "subcomponents". |
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frame.pack(); |
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frame.setVisible(true); // Makes the window visible to the user. |
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this.frame = frame; |
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} |
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|
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/** |
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* Resizes the window to fit all components. |
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* By calling this method, the window will evaluate the currently visible |
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* components, and resize itself so that all components become properly |
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* visible. |
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*/ |
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private void updateWindow() { |
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this.frame.pack(); |
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} |
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|
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/** |
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* A series of tests for method and class handling. |
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* When a caller presents certain methods with data concerning reflection, |
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* the Java classes you need to use for that are quite opaque, and don't |
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* offer much safety in any way. |
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* The solution therefore, is run some validation checks, but these take up |
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* a decent amount of space in terms of LoC. |
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* This method takes care of all that. Call this function whenever data |
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* needs to be validated. |
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* @param methodName The name of the method, as it is declared in object. |
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* @param object The class instance in where this method will be called. |
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* @return The method that could be derived from the supplied data, or null |
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* if that wasn't possible. |
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* @throws NullPointerException if either methodName or object are null |
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* pointers. |
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* @throws IllegalArgumentException if methodName is empty, or the method |
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* does not appear to be declared in the given object, or object is not a |
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* class. |
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*/ |
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// All unchecked typecasts are safe, and the use of raw types is taken care |
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// of. |
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@SuppressWarnings({"unchecked","rawtypes"}) |
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private Method handleReflectionData(String methodName, Object object) { |
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// Null pointer checking: |
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if (methodName == null || object == null) { |
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throw new NullPointerException("One or more of the given parameters are null pointers."); |
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} |
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|
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// XXX: Some might say the next line should be in an else{} block. But |
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// Scoping rules require that I'd then have to wrap the rest of the |
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// method in the same else to use it. |
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Class methodClass = object.getClass(); |
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if (methodName.equals("")) { |
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throw new IllegalArgumentException("The given methodName was empty."); |
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} |
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Method method; |
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try { // First: Look if there's a method without parameters. |
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method = methodClass.getMethod(methodName, null); |
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} |
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catch (NoSuchMethodException exception) { |
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try { |
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// It's possible that the method requires an event parameter, so |
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// check for that as well: |
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Class<?>[] parameters = {java.awt.event.ActionEvent.class}; |
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method = methodClass.getMethod(methodName, parameters); |
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} |
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catch (NoSuchMethodException e) { |
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throw new IllegalArgumentException("The given method does not appear in the given class. Be aware that the given method mustn't have any parameters, or only 1 parameter, which has to be of type java.awt.event.ActionEvent."); |
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} |
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} |
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// At this stage, the given data has been validated, and we've been able |
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// to retrieve the method itself. |
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return method; |
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} |
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|
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/** |
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* Creates a button in the GUI for interaction. |
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* This function offers a convenient way to create a button, that can be |
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* directly interacted with by the user. After creation, the button itself |
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* is returned to the caller, if he wishes to do something else with it. |
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* @param text The text that will be displayed in the button. |
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* @param action The action that will be returned to the action listener. |
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* @param methodName The name of the method that will be called when an |
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* action is triggered. |
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* @param objectInstance The object instance that contains the given method. |
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* This may only be a null pointer if triggerMethod is not an instance |
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* method. |
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* performed. This method may accept an ActionEvent parameter as its only |
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* parameter, or no parameters at all. |
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* @throws NullPointerException if triggerMethod is a null pointer, or |
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* the empty String was given. |
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* @throws IllegalArgumentException if triggerMethod has more than 1 |
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* parameter, or the 1 required parameter is not of type ActionEvent. |
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* @return The button that was created. |
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* @see java.awt.event.ActionEvent |
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* @see java.lang.reflect.Method.invoke() |
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*/ |
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public JButton createButton(String text, String action, String methodName, Object triggerObject) { |
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Method triggerMethod = this.handleReflectionData(methodName, triggerObject); |
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|
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// For starters, we first assert that the given parameters are valid: |
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if (text == null) { |
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text = ""; |
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} |
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if (action == null) { |
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action = ""; |
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} |
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|
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// When the method gets here, everything's been validated correctly. |
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JButton button = new JButton(text); |
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button.setActionCommand(action); |
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button.addActionListener( |
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new java.awt.event.ActionListener() { |
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public void actionPerformed(java.awt.event.ActionEvent event) { |
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try { |
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triggerMethod.setAccessible(true); |
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if (triggerMethod.getParameterTypes().length == 0) { |
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// FIXME: Next line throws a warning? |
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triggerMethod.invoke(triggerObject, null); |
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} |
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else { |
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triggerMethod.invoke(triggerObject, new Object[]{event}); |
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} |
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} |
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catch (Exception useless) { |
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/* |
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* XXX: Some info on why I don't just throw said |
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* Exception to the caller: |
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* Java has this awful language constraint, which |
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* forces every damn exception that isn't a subclass |
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* of RuntimeException, to be declared in the method |
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* declaration. This tends to infect all underlying |
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* methods as well, and all that for reasons I can't |
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* comprehend. In order to keep JSugar a simple and |
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* clean library, I'll rather just handle it here, |
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* and throw a RuntimeException with appropriate |
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* details. |
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*/ |
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throw new IllegalArgumentException("triggerMethod is not accessible from this context."); |
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} |
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} |
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}); |
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this.panel.add(button); |
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- | this.frame.pack(); |
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- | return button; |
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return button; |
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} |
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|
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/** |
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* Ask the user for input through a dialog box. |
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* This method presents the user with an input field, that can accept |
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* textual input. The method will return the given input after the user's |
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* clicked a button to send. |
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* @param text The text/question to be asked to the user. |
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* @return A String, equal to what the user entered. |
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* @throws NullPointerException if text is a null pointer. |
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*/ |
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public String inputDialog(String text) { |
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if (text == null) { |
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throw new NullPointerException("The given text/question was a null pointer."); |
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} |
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return JOptionPane.showInputDialog(text); |
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} |
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|
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/** |
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* Give the user a dialog box. |
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* This method can be used to provide a simple dialog to the user. |
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* This will show the user the given question, after which a boolean value |
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* is returned, holding the choice. |
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* @param text The text/question to be asked to the user. |
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* @return True if the user confirms, False if he denies. |
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* @throws NullPointerException if text is a null pointer. |
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*/ |
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public boolean confirmDialog(String text) { |
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if (text == null) { |
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throw new NullPointerException("The given text/question was a null pointer."); |
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} |
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final int ACCEPTED = 0; |
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final int DENIED = 1; |
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int result = this.choiceDialog(text, new String[]{"Confirm", "Deny"}); |
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if (result == ACCEPTED) { |
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return true; |
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} |
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else { |
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return false; |
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} |
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} |
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|
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/** |
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* Give the user a choice dialog box. |
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* This method gives the user a simple dialog with predefined choices. |
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* These choices are to be provided by the caller in a simple array. |
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* Tip: This method works extremely well with arbitrary created choices. |
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* That is: if the outcome of the dialog is trivial (e.g. Only 1 choice), |
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* then that value is immediately returned. |
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* @param text The text/question to be asked to the user. |
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* @param choices An array of Strings, containing the choices the user can |
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* pick. |
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* @return The index value of the picked choice, or -1 if no choices were |
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* given. |
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* @throws NullPointerException if text is a null pointer. |
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*/ |
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public int choiceDialog(String text, String[] choices) { |
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if (text == null) { |
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throw new NullPointerException("The given text/question was a null pointer."); |
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} |
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// First: handling the trivial cases: |
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if (choices.length == 0) { |
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return -1; |
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} |
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else if (choices.length == 1) { |
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return 0; |
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} |
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int answer = JOptionPane.CLOSED_OPTION; |
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// The dialog needs to be shown again until the user has made a possible |
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// choice, i.e. Chickening out using the close button is not possible |
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// (Because that returns CLOSED_OPTION). |
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while (answer == JOptionPane.CLOSED_OPTION) { |
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JOptionPane.showOptionDialog( |
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null, // The parent component. May become the panel? |
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text, // The text/question to describe the goal |
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"Dialog", // The text in the title bar |
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JOptionPane.DEFAULT_OPTION, // The kind of available options |
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JOptionPane.QUESTION_MESSAGE, // The type of message |
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null, // The icon to show |
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choices, // The possible choices |
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choices[0] // The standard choice |
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); |
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} |
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return answer; |
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} |
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|
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|
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/** |
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* Creates a label in the GUI for interaction. |
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* This function offers a convenient way to create a label, that can be |
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* directly interacted with by the user. After creation, the label itself |
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* is returned to the caller, if he wishes to do something else with it. |
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* @param text The text that will be displayed in the label. |
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* @return The label that was created. |
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*/ |
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public JLabel createLabel(String text) { |
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JLabel label = new JLabel(text); |
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this.panel.add(label); |
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- | return label; |
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return label; |
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} |
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|
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/** |
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* Adds the given component to the GUI. |
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* This method allows its caller to give a pre-made component, so that it |
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* can be added to the GUI. Even though its main use is for the Window class |
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* itself, the user of JSugar can also use it to create components himself, |
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* and then add them. As such, this method doesn't provide parameters for |
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* reflection/action triggering purposes. |
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* @param component The component to be added to the window. |
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* @throws NullPointerException if the given component is a null pointer. |
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*/ |
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public void addComponent(JComponent component) { |
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this.panel.add(component); // Throws the exception if null. |
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this.updateWindow(); |
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} |
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|
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/** |
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* Removes the given component from the GUI. |
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* This method allows its caller to remove a component from the GUI. |
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* @param component The component to be removed. |
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* @throws NoSuchElementException if the given component does not exist in |
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* the GUI. |
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* @throws NullPointerException if the given component is a null pointer. |
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*/ |
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public void removeComponent(JComponent component) { |
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int originalSize = this.panel.getComponentCount(); |
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this.panel.remove(component); |
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int newSize = this.panel.getComponentCount(); |
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if (originalSize != newSize+1) { |
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throw new NoSuchElementException("The given component does not exist in the GUI."); |
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} |
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this.updateWindow(); |
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} |
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} |
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